The Next Generation of Library Orientation. Discussion on the application of Virtual and Immersive Reality, 360 Degree Movies ,etc.

Plamen Miltenoff

Saint Cloud State University

Mark Gill

Keywords: academic library, ar, augmented reality, gamification, gaming, gearvr, google cardboard, instructional technology, library, mixed reality, mr, technology, technology in education, virtual reality, vr


Abstract

A case of rudimentary use of 360 Video, Virtual (VR) and Augmented Reality (AR) for academic library orientation is aimed to provide a team of one faculty and the director of the virtual lab with hands-on knowledge and experience regarding the application of these technologies in educational settings: http://web.stcloudstate.edu/pmiltenoff/bi/ 2016 has been considered the breakthrough year for VR and AR. Influential organizations for educational technologies, such as the New Media Consortium, the Pew Internet Project and the EduCause Center for Applied Research, predict a rapidly growing trend of these technologies in K−12 and Higher Ed in the next several years. Considering this trend, the team seeks low-end, pragmatic approach to the application of fairly expensive technologies in an academic environment with ever-shrinking opportunities. Further, the team explores the connection of these technologies with the gamification process in education. The experimentation process included assessment of learning outcomes and further collection of patrons’ opinions to assure student-centered approach for the entire endeavor.

https://www.slideshare.net/aidemoreto/vr-library


Author Biography

Plamen Miltenoff, Saint Cloud State University

Plamen Miltenoff, Ph.D. Professor, pmiltenoff@stcloudstate.edu

Dr. Plamen Miltenoff is an information specialist and Professor at St. Cloud State University. His education includes several graduate degrees in history and Library and Information Science and terminal degrees in education and psychology. His professional interests encompass social media, multimedia, Web development and design, gaming