Maximizing Brightspace Tools to Create a Gamified Online Learning Environment

Carrie L Miller

Minnesota State University - Mankato

Keywords: Gamification, D2L, Distance Learning


Abstract

This presentation will provide an overview of how specific tools in D2L Brightspace (intelligent agents, checklists, release conditions, and groups tool) can be used to create a gamified environment where students can "level up" and "beat the boss level". Implementation and design challenges as well as lessons learned will also be discussed.

http://link.mnsu.edu/gamification


Author Biography

Carrie L Miller, Minnesota State University - Mankato

Carrie Lewis Miller is an instructional designer at Minnesota State University, Mankato. Carrie has been an instructor in higher education for over 13 years, both in face-to-face and online classes. She currently facilitates online courses in E-learning and Instructional Design for the University of Phoenix and Technology Integration for MNSU.