Document Type

Presentation

Session Description

This presentation will provide an overview of how specific tools in D2L Brightspace (intelligent agents, checklists, release conditions, and groups tool) can be used to create a gamified environment where students can "level up" and "beat the boss level". Implementation and design challenges as well as lessons learned will also be discussed.

Keywords

Gamification, D2L, Distance Learning

Related Website

http://link.mnsu.edu/gamification

Audience Focus

Higher Education

Start Date

7-27-2016 1:45 PM

End Date

7-27-2016 2:45 PM

Brief Biography of Primary Presenter

Carrie Lewis Miller is an instructional designer at Minnesota State University, Mankato. Carrie has been an instructor in higher education for over 13 years, both in face-to-face and online classes. She currently facilitates online courses in E-learning and Instructional Design for the University of Phoenix and Technology Integration for MNSU.

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Jul 27th, 1:45 PM Jul 27th, 2:45 PM

Maximizing Brightspace Tools to Create a Gamified Online Learning Environment

This presentation will provide an overview of how specific tools in D2L Brightspace (intelligent agents, checklists, release conditions, and groups tool) can be used to create a gamified environment where students can "level up" and "beat the boss level". Implementation and design challenges as well as lessons learned will also be discussed.

http://pubs.lib.umn.edu/minnesota-elearning-summit/2016/program/1